Thoughts From Eric Archive

Design for Real Life: Online for Free AND On Sale for Money

Published 3 weeks, 5 days past

Design for Real Life is now available, for free, in its entirety, at dfrlbook.com.  If you like what you read and want a personal copy, or just to support Sara and me, print-on-demand and ePub versions are also available from a number of sources.  There are some countries where the book is not yet available, which we hope will be fixed soon.  We’ll update the “Buy the book” page as appropriate.

The booksite contains the entire content of the book, with no paywalls or premium tiers or whatever gimmicks late-stage capitalism/early-stage infoconomy is forcing online publishers to try this month.  So if you want to read it for nothing more than some of your time, or share it with people who you think might benefit from the free resource, go for it!  Spread the word far and wide!  Please and thank you.

To those who already own a copy of the book, the only real differences between that text and the one we have now is: we removed all the A Book Apart (ABA) branding and contact information, and made a couple of URL updates.  We also had to switch to fonts for which we had licensing.  Thus, if you have the ABA version, this is essentially the same thing.  You do not need to buy this new printing.  You certainly can buy it, if you want, but the content won’t be different in any meaningful way.

A project like this does not happen individually, and some thanks are in order.

First, so very many thanks to my co-author, Sara Wachter-Boettcher.  Not just for writing it with me almost a decade ago, but also for her tireless work on the tedious minutia of transferring ownership of publisher accounts, obtaining a new ISBN, organizing the work that needed to be done, et cetera, et cetera.  Basically, project managed the whole thing.  It would have taken forever to get done if I’d been in charge, so the credit for it being live goes entirely to her.

Second, many thanks to Jeff Eaton, who wrote a converter called Dancing Queen that takes in an ABA ePub file and spits out Markdown files containing all the text and images of the figures.  Then he gave it to us all for free.

Third, we were able to get the book up for free thanks to the generosity of fellow ABA author and union man Mat Marquis, who wrote some code to take the output of Dancing Queen and import it into an 11ty install.  He did free tech support and lent a helping hand to us whenever we ran into snags.  He was also an integral part of the process that led to all the ABA authors reclaiming full ownership of their books.  He’ll deny every word of it, but dude is a mensch.  You should hire him to do cool stuff for you.

Speaking of all the ABA authors, the community we formed to help each other through the reclamation process has been a real blessing.  So many tips and tricks and expressions of support and celebrations of progress have flowed through the team over the past few months.  None of us had to do any of this alone.  Collective action, community support, works.

The conversion to ePub was handled by the entirely capable Ron Bilodeau, who leveraged his experience doing that work for ABA to do it for us.  Thank you, Ron!

And certainly not least, thank you to everyone at A Book Apart for publishing the book in the first place, for being great partners in its creation, and for releasing the books back to us when it was time to close up shop.  It’s hard to imagine it would have existed at all without ABA, so thank you, one and all.


Announcing BCD Watch

Published 1 month, 1 week past

One of the things I think we all struggle with is keeping up to date with changes in web development.  You might hear about a super cool new CSS feature or JavaScript API, but it’s never supported by all the browsers when you hear about it, right?  So you think “I’ll have to make sure check in on that again later” and quickly forget about it.  Then some time down the road you hear about it again, talked about like it’s been best practice for years.

To help address this, Brian Kardell and I have built a service called BCD Watch, with a nicely sleek design by Stephanie Stimac.  It’s free for all to use thanks to the generous support of Igalia in terms of our time and hosting the service.

What BCD Watch does is, it grabs releases of the Browser Compatibility Data (BCD) repository that underpins the support tables on MDN and services like caniuse.com.  It then analyzes what’s changed since the previous release.

Every Monday, BCD Watch produces two reports.  The Weekly Changes Report lists all the changes to BCD that happened in the previous week — what’s been added, removed, or renamed in the whole of BCD.  It also tells you which of the Big Three browsers newly support (or dropped support for) each listed feature, along with a progress bar showing how close the feature is to attaining Baseline status.

The Weekly Baselines Report is essentially a filter of the first report: instead of all the changes, it lists only changes to Baseline status, noting which features are newly Baseline.  Some weeks, it will have nothing to report. Other weeks, it will list everything that’s reached Baseline’s “Newly Available” tier.

Both reports are available as standalone RSS, Atom, and JSON feeds, which are linked at the bottom of each report.  So while you can drop in on the site every week to bask in the visual design if you want (and that’s fine!), you can also get a post or two in your feed reader every Monday that will get you up to date on what’s been happening in the world of web development.

If you want to look back at older reports, the home page has a details/summary collapsed list of weekly reports going back to the beginning of 2022, which we generated by downloading all the BCD releases back that far, and running the report script against them.

If you encounter any problems with BCD Watch or have suggestions for improvements, please feel free to open an issue in the repository, or submit suggested changes via pull request if you like.  We do expect the service to evolve over time, perhaps adding a report for things that have hit Baseline Widely Available status (30 months after hitting all three engines) or reports that look at more than just the Big Three engines.  Hard to say!  Always in motion, the future is.

Whatever we may add, though, we’ll keep BCD Watch centered on the idea of keeping you better up to date on web dev changes, once a week, every week.  We really hope this is useful and interesting for you!  We’ve definitely appreciated having the weekly updates as we built and tested this, and we think a lot of you will, too.


Design for Real Life News!

Published 3 months, 2 weeks past

If you’re reading this, odds are you’ve at least heard of A Book Apart (ABA), who published Design for Real Life, which I co-wrote with Sara Wachter-Boettcher back in 2016.  What you may not have heard is that ABA has closed up shop.  There won’t be any more new ABA titles, nor will ABA continue to sell the books in their catalog.

That’s the bad news.  The great news is that ABA has transferred the rights for all of its books to their respective authors! (Not every ex-publisher does this, and not every book contract demands it, so thanks to ABA.) We’re all figuring out what to do with our books, and everyone will make their own choices.  One of the things Sara and I have decided to do is to eventually put the entire text online for free, as a booksite.  That isn’t ready yet, but it should be coming somewhere down the road.

In the meantime, we’ve decided to cut the price of print and e-book copies available through Ingram.  DfRL was the eighteenth book ABA put out, so we’ve decided to make the price of both the print and e-book $18, regardless of whether those dollars are American, Canadian, or Australian.  Also €18 and £18.  Basically, in all five currencies we can define, the price is 18 of those.

…unless you buy it through Apple Books; then it’s 17.99 of every currency, because the system forces us to make it cheaper than the list price and also have the amount end in .99.  Obversely, if you’re buying a copy (or copies) for a library, the price has to be more than the list price and also end in .99, so the library cost is 18.99 currency units.  Yeah, I dunno either.

At any rate, compared to its old price, this is a significant price cut, and in some cases (yes, Australia, we’re looking at you) it’s a huge discount.  Or, at least, it will be at a discount once online shops catch up.  The US-based shops seem to be up to date, and Apple Books as well, but some of the “foreign” (non-U.S.) sources are still at their old prices.  In those cases, maybe wishlist or bookmark or something and keep an eye out for the drop.  We hope it will become global by the end of the week.  And hey, as I write this, a couple of places have the ebook version for like 22% less than our listed price.

So!  If you’ve always thought about buying a copy but never got around to it, now’s a good time to get a great deal.  Ditto if you’ve never heard of the book but it sounds interesting, or you want it in ABA branding, or really for any other reason you have to buy a copy now.

I suppose the real question is, should you buy a copy?  We’ll grant that some parts of it are a little dated, for sure.  But the concepts and approaches we introduced can be seen in a lot of work done even today.  It made significant inroads into government design practices in the UK and elsewhere, for example, and we still hear from people who say it really changed how they think about design and UX.  We’re still very proud of it, and we think anyone who takes the job of serving their users seriously should give it a read.  But then, I guess we would, or else we’d never have written it in the first place.

And that’s the story so far.  I’ll blog again when the freebook is online, and if anything else changes as we go through the process.  Got questions?  Leave a comment or drop me a line.


A Decade Later, A Decade Lost

Published 4 months, 4 weeks past

I woke up this morning about an hour ahead of my alarm, the sky already light, birds calling.  After a few minutes, a brief patter of rain swept across the roof and moved on.

I just lay there, not really thinking.  Feeling.  Remembering.

Almost sixteen years to the minute before I awoke, my second daughter was born.  Almost ten years to the same minute before, she’d turned six years old, already semi-unconscious, and died not quite twelve hours later.

So she won’t be taking her first solo car drive today.  She won’t be celebrating with dinner at her favorite restaurant in the whole world.  She won’t kiss her niece good night or affectionately rag on her siblings.

Or maybe she wouldn’t have done any of those things anyway, after a decade of growth and changes and paths taken.  What would she really be like, at sixteen?

We will never know.  We can’t even guess.  All of that, everything she might have been, is lost.

This afternoon, we’ll visit Rebecca’s grave, and then go to hear her name read in remembrance at one of her very happiest places, Anshe Chesed Fairmount Temple, for the last time.  At the end of the month, the temple will close as part of a merger.  Another loss.

A decade ago, I said that I felt the weight of all the years she would never have, and that they might crush me.  Over time, I have come to realize all the things she never saw or did adds to that weight.  Even though it seems like it should be the same weight.  Somehow, it isn’t.

I was talking about all of this with a therapist a few days ago, about the time and the losses and their accumulated weight.  I said, “I don’t know how to be okay when I failed my child in the most fundamental way possible.”

“You didn’t fail her,” they said gently.

“I know that,” I replied. “But I don’t feel it.”

A decade, it turns out, does not change that.  I’m not sure now that any stretch of time ever could.


Bookmarklet: Load All GitHub Comments

Published 9 months, 1 day past

What happened was, Brian and I were chatting about W3C GitHub issues and Brian mentioned how really long issues are annoying to search and read, because GitHub has this thing where if there are too many comments on an issue, it snips out the middle with a “Load more…” button that’s very tastefully designed and pretty easy to miss if you’re quick-scrolling to try to catch up.  The squiggle-line would be a good marker, if it weren’t so tasteful as to blend into the background in a way that makes the Baby WCAG cry.

And what’s worse, from this perspective, is that if the issue has been discussed to a very particular kind of death, the “Load more…” button can have more “Load more…” buttons hiding within.  So even if you know there was an interesting comment, and you remember a word or two of it, page-searching in your browser will do no good if the comment in question is buried one or more XMLHTTPRequest calls deep.

“I really wish GitHub had an ‘expand all comments’ button at the top or something,” Brian said (or words to that effect).

Well, it was a Friday afternoon and I was feeling code-hacky, so I wrote a bookmarklet.  Here it is in easy-to-save hyperlink form:

GitHub issue loader

It waits half a second after you activate it to find all the buttons on the page (in my test runs, usually six hundred of them).  Then it looks through all the buttons to find the ones that have a textContent of “Load more…” and dispatches a click event to each one.  With that done, it waits five seconds and does it all again, waits five seconds to do it again, and so on.  Once it finds there are zero buttons with the “Load more…” textContent, it exits.  And, if five seconds is too quick due to slow loading times, you can always invoke the bookmarklet again should you come across a “Load more…” button.

If you want this ability for yourself, just drag the link above into your bookmark toolbar or bookmarks menu, and whenever you load up a mega-thread GitHub issue, fire the bookmarklet to load all the comments.  I imagine there may be cleaner ways to do this, but I was able to codeslam this in about 15 minutes using ViolentMonkey on live GitHub pages, and it does the thing.

I did consider complexifying the ViolentMonkey script so that any GitHub page is scanned for the “Load more…” button, and if one is present, then a “Load all comments” button is plopped into the top of the page, but I knew that would take at least another 15 minutes and my codeslam window was closing.  Also, it would require anyone using it to run ViolentMonkey (or equivalent) all the time, whereas the bookmarlet has zero impact unless the user invokes it.  If you want to extend this into something more than it is and share your solution with the world, by all means feel free.

The point of all this being, if you too wish GitHub had an easy way to load all the comments without you having to search for the “Load more…” button yourself, now there’s a bookmarklet made just for you.  Enjoy!


Once Upon a Browser

Published 10 months, 4 days past

Once upon a time, there was a movie called Once Upon a Forest.  I’ve never seen it.  In fact, the only reason I know it exists is because a few years after it was released, Joshua Davis created a site called Once Upon a Forest, which I was doing searches to find again.  The movie came up in my search results; the site, long dead, did not.  Instead, I found its original URL on Joshua’s Wikipedia page, and the Wayback Machine coughed up snapshots of it, such as this one.  You can also find static shots of it on Joshua’s personal web site, if you scroll far enough.

That site has long stayed with me, not so much for its artistic expression (which is pleasant enough) as for how the pieces were produced.  Joshua explained in a talk that he wrote code to create generative art, where it took visual elements and arranged them randomly, then waited for him to either save the result or hit a key to try again.  He created the elements that were used, and put constraints on how they might be arranged, but allowed randomness to determine the outcome.

That appealed to me deeply.  I eventually came to realize that the appeal was rooted in my love of the web, where we create content elements and visual styles and scripted behavior, and then we send our work into a medium that definitely has constraints, but something very much like the random component of generative art: viewport size, device capabilities, browser, and personal preference settings can combine in essentially infinite ways.  The user is the seed in the RNG of our work’s output.

Normally, we try very hard to minimize the variation our work can express.  Even when crossing from one experiential stratum to another  —  that is to say, when changing media breakpoints  —  we try to keep things visually consistent, orderly, and understandable.  That drive to be boring for the sake of user comprehension and convenience is often at war with our desire to be visually striking for the sake of expression and enticement.

There is a lot, and I mean a lot, of room for variability in web technologies.  We work very hard to tame it, to deny it, to shun it.  Too much, if you ask me.

About twelve and half years ago, I took a first stab at pushing back on that denial with a series posted to Flickr called “Spinning the Web”, where I used CSS rotation transforms to take consistent, orderly, understandable web sites and shake them up hard.  I enjoyed the process, and a number of people enjoyed the results.

google.com, late November 2023

In the past few months, I’ve come back to the concept for no truly clear reason and have been exploring new approaches and visual styles.  The first collection launched a few days ago: Spinning the Web 2023, a collection of 26 web sites remixed with a combination of CSS and JS.

I’m announcing them now in part because this month has been dubbed “Genuary”, a month for experimenting with generative art, with daily prompts to get people generating.  I don’t know if I’ll be following any of the prompts, but we’ll see.  And now I have a place to do it.

You see, back in 2011, I mentioned that my working title for the “Spinning the Web” series was “Once Upon a Browser”.  That title has never left me, so I’ve decided to claim it and created an umbrella site with that name.  At launch, it’s sporting a design that owes quite a bit to Once Upon a Forest  —  albeit with its own SVG-based generative background, one I plan to mess around with whenever the mood strikes.  New works will go up there from time to time, and I plan to migrate the 2011 efforts there as well.  For now, there are pointers to the Flickr albums for the old works.

I said this back in 2011, and I mean it just as much in 2023: I hope you enjoy these works even half as much as I enjoyed creating them.


2023 in (Brief) Review

Published 10 months, 6 days past

I haven’t generally been one to survey years as they end, but I’m going to make an exception for 2023, because there were three pretty big milestones I’d like to mark.

The first is that toward the end of May, the fifth edition of CSS: The Definitive Guide was published.  This edition weighs in at a mere 1,126 pages, and covers just about everything in CSS that was widely supported by the end of the 2022, and a bit from the first couple of months in 2023.  It’s about 5% longer by page count than the previous edition, but it has maybe 20% more material.  Estelle and I pulled that off by optimizing some of the older material, dropping some “intro to web” stuff that was still hanging about in the first chapter, and replacing all the appendices from the fourth edition with a single appendix that lists the URLs of useful CSS resources.  As with the previous edition, the files used to produce the figures for the book are all available online as a website and a repository.

The second is that Kat and I went away for a week in the summer to celebrate our 25th wedding anniversary.  As befits our inclinations, we went somewhere we’d never been but always wanted to visit, the Wisconsin Dells and surrounding environs.  We got to tour The Cave of the Mounds (wow), The House on the Rock (double wow), The World of Doctor Evermore (wowee), and the Dells themselves.  We took a river tour, indulged in cheesy tourist traps, had some fantastic meals, and generally enjoyed our time together.  I did a freefall loop-de-loop waterslide twice, so take that, Action Park.

The third is that toward the end of the year, Kat and I became grandparents to the beautiful, healthy baby of our daughter Carolyn.  A thing that people who know us personally know is that we love babies and kids, so it’s been a real treat to have a baby in our lives again.  It’s also been, and will continue to be, a new and deeper phase of parenthood, as we help our child learn how to be a parent to her child.  We eagerly look forward to seeing them both grow through the coming years.

So here’s to a year that contained some big turning points, and to the turning points of the coming year.  May we all find fulfillment and joy wherever we can.


Pixelating Live with SVG

Published 10 months, 2 weeks past

For reasons I’m not going to get into here, I want be able to pixelate web pages, or even parts of web pages, entirely from the client side.  I’m using ViolentMonkey to inject scripts into pages, since it lets me easily open the ViolentMonkey browser-toolbar menu and toggle scripts on or off at will.

I’m aware I could take raster screenshots of pages and then manipulate them in an image editor.  I don’t want to do that, though  —  I want to pixelate live.  For reasons.

So far as I’m aware, my only option here is to apply SVG filters by way of CSS.  The problem I’m running into is that I can’t figure out how to construct an SVG filter that will exactly:

  • Divide the element into cells; for example, a grid of 4×4 cells
  • Find the average color of the pixels in each cell
  • Flood-fill each cell with the average color of its pixels

As a way of understanding the intended result, see the following screenshot of Wikipedia’s home page, and then the corresponding pixelated version, which I generated using the Pixelate filter in Acorn.

Wikipedia in the raw, and blockified.

See how the text is rendered out?  That’s key here.

I found a couple of SVG pixelators in a StackOverflow post, but what they both appear to do is sample pixels at regularly-spaced intervals, then dilate them.  This works pretty okay for things like photographs, but it falls down hard when it comes to text, or even images of diagrams.  Text is almost entirely vanished, as shown here.

The text was there a minute ago, I swear it.

I tried Gaussian blurring at the beginning of my filters in an attempt to overcome this, but that mostly washed the colors out, and didn’t make the text more obviously text, so it was a net loss.  I messed around with dilation radii, and there was no joy there.  I did find some interesting effects along the way, but none of them were what I was after.

I’ve been reading through various tutorials and MDN pages about SVG filters, and I’m unable to figure this out.  Though I may be wrong, I feel like the color-averaging step is the sticking point here, since it seems like <feTile> and <feFlood> should be able to handle the first and last steps.  I’ve wondered if there’s a way to get a convolve matrix to do the color-averaging part, but I have no idea  —  I never learned matrix math, and later-life attempts to figure it out have only gotten me as far as grasping the most general of principles.  I’ve also tried to work out if a displacement map could be of help here, but so far as I can tell, no.  But maybe I just don’t understand them well enough to tell?

It also occurred to me, as I was prepared to publish this, that maybe a solution would be to use some kind of operation (a matrix, maybe?) to downsize the image and then use another operation to upsize it to the original size.  So to pixelfy a 1200×1200 image into 10×10 blocks, smoothly downsize it to 120×120 and then nearest-neighbor it back up to 1200×1200.  That feels like it would make sense as a technique, but once again, even if it does make sense I can’t figure out how to do it.  I searched for terms like image scale transform matrix but I either didn’t get good results, or didn’t understand them when I did.  Probably the latter, if we’re being honest.

So, if you have any ideas for how to make this work, I’m all ears  —  either here in the comments, on your own site, or as forks of the Codepen I set up for exactly that purpose.  My thanks for any help!


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